French Notebooks: When Everything Becomes a Game
This issue of Cahiers français sets out to explore the multiple dimensions of this social phenomenon: economic, educational, cultural, sociological—so many aspects where our... is being redefined
Gaming news from five continents — every headline links back to its source.
This issue of Cahiers français sets out to explore the multiple dimensions of this social phenomenon: economic, educational, cultural, sociological—so many aspects where our... is being redefined
Bénédicte Germain, General Manager Marketing Southern Europe at Ubisoft, succeeds James Rebours, Managing Director of Plaion France who chaired the trade association for three years. She will ensure…
The global video game market closed 2025 at $201.6 billion (+9.1% year-on-year), crossing the $200 billion threshold for the first time. This...
Women in Games France publishes its infographics on the place of women in the video game ecosystem - 2026 edition. Its observation is clear: women play more, but their presence in...
Member of Parliament Danielle Simonnet (Ecologiste et Social) addressed a written question to the Minister of Industry regarding the future of the French video game industry. In it, she warns about…
For this 14th edition, Press Start returns to its favorite formula: a week-long festival, from September 23 to 28, in the library spaces, featuring as every year workshops,...
Parisian school Isart Digital occupies the top spot in the global ranking, while Rubika ranks fourth internationally. The ranking is primarily based on employment outcomes...
According to this document, the company held approximately 8.8 million euros in cash as of April 7, 2026. Forecasts provided by management indicate that in the absence of financing...
The next edition of Paris Games Week will be held from October 22 to 25, 2026 at Paris Expo Porte de Versailles. Named "Playground Edition", this 2026 event aims to reinforce the...
The Entertainment Software Association (ESA) has published the 2026 edition of its annual study on video game habits in the United States. The report estimates that 212.3 million Americans...
The Institut français d'Indonésie and the French Embassy in Thailand have launched the call for applications for the 2026 edition of Game Connect Sea, a professional immersion program aimed at...
Claude Guillemot, co-founder of Ubisoft and chairman of Guillemot Corporation, passed away on June 19, 2026 at the age of 69 in a light aircraft crash near the airfield of...
The Commission acknowledges the existence of a problem, refuses to legislate for intellectual property reasons, and opens a sector-specific initiative on the end-of-life of video games. Brussels…
Created in 2016 by Hanna Mouchez, MIAM! is now structured around three complementary activities: animation series production with MIAM! animation, a 3D manufacturing studio...
Appointed chief of staff of the French Dance Federation in 2025 after heading the French Fencing Federation from 2020 to 2024 and creating the Francophone Fencing Alliance, she works...
What if the French cultural exception came from the North? The company Ankama, long associated by the general public mainly with its cult online game Dofus (114 million accounts created to date) or...
The 10th edition of WePlay Expo, the largest trade show dedicated to independent video games in China, will be held on November 21 and 22 at the National Exhibition and Convention Center in…
Entitled The 2026 Live Ops Competitive Intelligence Playbook, the study offers a methodology for studios wishing to analyze their competitors' strategies in order to optimize...
In a long essay entitled The Metaverse Fever Dream, published on his website Pixel Envy, Canadian journalist Nick Heer traces the recent history of the metaverse and examines the reasons why...
Don't Nod, an independent video game publisher and development studio, is proud to announce the broadcast of an exclusive video marking a major symbolic milestone in its...
Far from purely enthusiastic or alarmist discourses, this conference offers a nuanced reflection on the disruptions brought about by these new tools. François Gutherz looks back at...
This analysis covers 14,218 professionals with an identified discipline, representing 96% of the total recorded 14,762 profiles. For the first time, a mapping of 9 major families of...
The third edition of Paris Game Biz, a professional event dedicated to business meetings in the video game industry, will take place on October 20 and 21, 2026 in Paris. Organized by Capital...
As part of the exhibition "Renoir and Love: The Happy Modernity", the Musée d'Orsay is dedicating an exceptional evening to the 10th art. A conference, concert, and exhibition offer the public a...
At the Xbox Games Showcase 2026, Microsoft announced that two of its major upcoming productions, Gears of War: E-Day and Clockwork Revolution, will be exclusive to Xbox consoles. A...
Nintendo of Europe has agreed to pay a settlement fine of 35 million euros following an investigation conducted by the Directorate-General for Competition, Consumer Affairs and Fraud Control...
ICC Immersion is rolling out for a second edition in Saudi Arabia, a territory identified as rich in opportunities for French cultural and creative industries. Despite...
Indoor gaming session, master class, and interactive conference, the Forum des images is organizing three unique video game sessions to end the season in style! Two proposals...
Following its General Meeting held on May 27, Women in Games France announces the new composition of its Board of Directors, marking the opening of a new chapter for...
During their stay, the invited professionals will participate in institutional and sectoral meetings with key players in the French ecosystem. They will also...
Welcoming desert lands, coal dictatorships, visceral industries, chess palace worlds, cyberspace anarchism: what will our tomorrows be made of? The answer is in...
Titled "When Video Games Play Their Score", the theme chosen this year for the 8th conference focuses on music and sound and the connections that melodic art maintains with gaming...
How many professionals actually work in the sector in France? Where are they located geographically? In which industry segments? For the first time, as part of...
Ubisoft has published particularly deteriorated annual results for its 2025-2026 fiscal year, marked by a record net loss of 1.47 billion euros and a drop in revenue. The group...
This new edition brings 18 works in its luggage, out of the 93 received from around the world. The journey into the heart of these imaginaries promises not only the diversity of creative...
In Angouleme, Magelis confirms its role as a driving force for creative industries by supporting the launch of Wizz Start, the first 100% video game incubator in Nouvelle-Aquitaine. Supported by…
In an analysis published by Video Games Industry Memo, journalist Rob Fahey provides an overview of the recent financial results of major video game players. His finding:
The Esports World Cup 2026 (EWC), presented as the world's largest esports event, will take place in Paris from July 6 to August 23, 2026. After several editions held in Riyadh, the capital...
Become the next French champion in 3D Game Art. This is the largest skills competition in the world. Often described as the "Skills Olympics", it allows young...
ZeratoR has just announced Zevent 2026! France's biggest internet charity event is celebrating its 10th anniversary with a final edition. This last Zevent will be the biggest and most ambitious...
What we really want to know is why. What is causing this increase? Take a 2015 game and a 2025 game of the same genre, with the same ambition: does this game really cost more...
The Brawl Cup 2026, integrated into the official Brawl Stars Championship circuit, has once again confirmed the rise of the European scene. Between high-level athletic performances...
In the first quarter of 2026, the total time spent on generative AI sites in the United States multiplied by approximately 3.2 compared to the first quarter of 2024, reflecting the rapid evolution…
Poland has become a major player in the global video game industry in two decades, generating 1.293 billion euros in 2024, thanks to iconic studios like CD Projekt Red,...
Chloe Henaut, Mathias Latournerie, and Levan Sardjeveladze announce the creation of Blue Clementine, a video game studio placing technical and creative excellence at the heart of its approach. "In...
After 4 days of intense emotion and performance, the SpeeDons charity marathon once again concluded with an impressive record: €2,344,688 raised in support of Doctors of the World...
The organizers of gamescom congress 2026 have launched their call for papers for the upcoming edition of this European conference dedicated to the uses and impacts of video games in...
One of the major findings of the study is that the total number of active computing devices - smartphones, tablets, PCs, consoles, and connected objects - now exceeds the world population.…
Among the key takeaways: 62% of respondents state they no longer buy games at full price; Generation X players mainly use Google to discover…
Behind every Mario jump or trajectory in a simulation game lie scientific choices. Simplifying, adapting, sometimes bending the laws of physics: game design relies…
In a recently published analysis, GameDiscoverCo examines an increasingly visible phenomenon on Steam: a significant share of sales for certain PC games no longer goes directly through…
Angoulême-based tech hub Eurekatech has launched the call for applications for the new edition of Wizz Start, an incubator now entirely dedicated to independent video games. The goal of the program…
In a context marked by recent shifts in the video game market, the Directorate General for Enterprises (DGE), attached to the Ministry of the Economy, is initiating a reflection on the conditions…
This reorganization aims to strengthen the collective experience by recreating an old-school atmosphere and bringing different gaming communities closer together. It also opens up more…
For developers and publishers, one of the most structuring contributions of the DMA lies in the possibility of bypassing traditional intermediaries. The regulation indeed facilitates…
French development studio Spiders, notably known for GreedFall, Steelrising, and Bound by Flame, was placed into compulsory liquidation in late April 2026 by the Lille Commercial Court.…
With over 70 venues opened in 5 years, the franchise network is expected to reach the milestone of 100 venues by the end of 2026. Already present in 10 countries, the company is making Germany and…
For industry stakeholders - including in the video game sector, where social and community dimensions are increasingly present - these recommendations reflect a profound evolution in…
Revenue multiplied by more than 4 to 13.7M€, driven by sales growth and development revenues propelled by the strategic partnership with Netflix. Performance plan:…
New releases such as Crimson Desert, MLB The Show 26, and Pokémon Pokopia helped drive content spending up 8% in March 2026 compared to last year, while…
French creator Frédérick Raynal is launching a Kickstarter campaign for PopCorn: Duel, a reimagining of his 1988 game PopCorn. Conceived as a competitive arcade game, PopCorn…
The conference first looks back at the 1980s, a foundational period for French video games. At that time, the sector was characterized by strong creativity, but also great…
World of Warcraft private servers are a real alternative for many players, who find there what Blizzard has modified or simply never implemented. But the law…
The new Xbox President, Asha Sharma, internally acknowledged that the Xbox Game Pass subscription service "has become too expensive for gamers," according to an internal memo revealed by The Verge.…
G2 Esports, Team Vitality, Team Heretics, GiantX, Shifters, Solary, SK Gaming, and OG Esports: eight of Europe's most titled esports organizations will compete in the EVA Pro League in 2026.…
"Development budgets have exploded." It's the refrain you hear all the time. But what does that actually mean? Have budgets really exploded, for all…
The animated short film Susurros, directed by six graduates of the Supinfocom Rubika Class of 2025, won the Best Animated Short Jury Award at the Cleveland International Film Festival…
The Esports Foundation (EF) announces the selection of French clubs Team Vitality and Gentle Mates among the 40 clubs chosen worldwide to join the 2026 Club Partner Program, a program of...
Key findings from the report: By platform, mobile accounted for 49% of the industry's market share in 2024, while cloud gaming is expected to experience an average annual growth of...
For the first time, on Saturday, April 25, 2026, PIGD is taking over the Cité des sciences et de l'industrie, with the support of Carrefour Numérique². This unprecedented edition marks a major…
The National Center for Cinema and the Moving Image (CNC) and Agefiph, joined this year by Adami, are renewing the "Les uns et les autres" call for projects for a 5th edition with the desire to...
Recently discovered elements in a Steam client update suggest that Valve is working on an internal artificial intelligence-based tool, named "SteamGPT". Although its...
Anne Le Hénanff, Minister Delegate for Artificial Intelligence and Digital Affairs, brought together representatives of various stakeholders in Bercy this Monday to support the implementation of...
Rockstar Games was mentioned in a new cybersecurity case after hacker group ShinyHunters claimed to have accessed some of the publisher's data via a compromised...
France and South Korea will co-chair, on September 7, 2026, the first international summit dedicated to cinema, audiovisual creation, and video games, to be held at the foundation...
Accessible and concrete, this 330-page guide is aimed at anyone wishing to start a business in this booming sector: creators, freelancers, studios, publishers, or investors. It...
Playruo has developed proprietary technology that allows instant broadcasting (via streaming technology) of a game directly in the browser. Players can thus directly...
With 5.8 billion euros in revenue (+2.9%), the French market is regaining positive momentum after the post-Covid adjustment. However, this growth largely relies on...
Female players now represent a major segment of the global video game audience. According to Newzoo's "Global Gamer Study", out of the entire connected population, 76% of women...
The CCI Paris Île-de-France (CROCIS) has published a study dedicated to the video game industry in Île-de-France, confirming the region's central role in the French ecosystem while highlighting...
The 2025 Market Review Éléa Tue 04/07/2026 - 08:57 With 5.856 billion euros, the market reaches its second-highest historical level. The video game market in 2025 at a glance! With a...
Powerful and designed to get straight to the point, GameMaker has established itself for over twenty years as one of the favorite game engines for independent developers. The 2D creation tool guides…
When the Philharmonie de Paris opens its doors to video games, SELL is a partner. Garance Tue 03/31/2026 - 16:46 There are sounds you never forget: these musical themes, each more different...
The global esports market has experienced rapid growth, mainly driven by sponsorship and media rights. Global revenue is estimated at USD 2 billion in 2023, with...
Sony has announced a global price hike for its PlayStation 5 consoles, effective April 2, 2026, citing "persistent pressures" related to the global economic context. This...
This book explores the relationship between video games and work, focusing on those who make these games, professionally or amateurly, under conditions of...
As a reminder, AG French Direct is an event dedicated to French and French-speaking games through a conference rich in exclusive announcements and new trailers followed by interviews, a page...
Video games retain more than ever their rank as the country's leading creative and cultural industry with a turnover of 5.856 billion euros. The video game market thus establishes its 2nd...
The Space Foundation, chaired by Thomas Pesquet, is launching the first space-themed game jam from April 10 to 19, 2026: the Space Game Jam 99. Deployed online across the entire territory, the…
For the first time, an exhibition retraces the fascinating history of the links between music and video games, from the 8-bit era to symphonic orchestras. In half a century, video game music...
Games Made in France positions itself as an important online event for the French independent scene with 7,000 average viewers, 1 million over the 4 days with an average of 300,000...
The French group Nacon has announced the placement in receivership of several of its subsidiaries, including the development studios Spiders, Kylotonn and Cyanide, as well as the company...
According to these data, Unity remains largely in the lead, with nearly 50% of games released in 2025, despite a slight decline in recent years. Unreal Engine continues its own progression,…
In its 2026 PC & Console Gaming Report, Newzoo dedicates a chapter to the distribution of playtime and revenue among different titles and genres. The study highlights a trend...
Saudi Arabia continues to strengthen its presence in the video game industry. Through the Electronic Gaming Development Company (EGDC), a fund linked to its sovereign wealth fund (Public Investment...
Initially developed by Amplitude Studios and used successfully with its own community, games2gether has become, since June 2025, an independent co-creation platform focused on...
The latest Circana video game report revealed that in February 2026, the US video game market generated $4.6 billion in spending, up 1% compared to...
Closed after 27 years of loyal service, the channel dedicated to video games and pop culture Game One is getting ready to come back to life thanks to the arrival of new investors. Part of the team...
The University of Reims Champagne-Ardenne will host an interdisciplinary study day on Thursday, March 26, 2026, dedicated to the contemporary legal issues of video games, with this year a focus on...
At the Game Developers Conference 2026, Jason Ronald, Vice President of Next Generation at Xbox, presented the main directions of the next generation of the Xbox ecosystem...