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Video game news — Business

Hier · Saturday 7 November

Business · il y a 18 h · PocketGamer.biz · London, 15:16 EN

The good, bad and the ugly of AI in games

This article was first published in the PocketGamer.biz newsletter. Subscribe for more content like this straight to your inbox here - you'll even get discounts on PGC events. The impact of…

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The rapid rise of generative AI continues to generate profound consequences across the games industry. Developers have expressed growing concerns that users are leveraging AI tools like Claude to copy games using only promotional trailers or demos.

Furthermore, individuals are quickly decompiling software applications within minutes to uncover hidden secrets, raising significant security alarms.

Industry Voices

Read at PocketGamer.biz

Europe · il y a 21 h · GameLook · Shanghai, 20:23 ZH auto-translated

2026 CRL Clash Royale World Finals Concludes Tomorrow in Shanghai, Chinese Players Bow Out at the Bund

On November 7, the second day of the 2026 Clash Royale League (CRL) World Finals concluded at the Huangpu Bund Cultural Center in Shanghai. Two Chinese players, Hermit and Midnight, through the…

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The 2026 Clash Royale League World Finals conclude on November 8 in Shanghai at the Huangpu Riverside Cultural Center. Chinese competitors Hermit and Midnight were eliminated after intense matches in the double-elimination bracket.

This tournament marks the return of the global championship to mainland China for the first time. The competition aligns with Shanghai's municipal initiatives to attract major international esports events. Fan engagement remained high throughout the venue and across multiple online broadcasting platforms.

Cristian 钱CRL全球总决赛皇室战争

Read at GameLook

Europe · hier · PocketGamer.biz · London, 07:20 EN

Pocket Gamer Connects Jordan 2026 begins with talks from Roblox, Epic Games, Minecraft, Yalla Group, Maysalward and more

Pocket Gamer Connects Jordan has officially begun, starting two days of networking and insightful sessions for 1,500+ attendees. Heading up the show’s opening talks are Endless Access’ Nasser Jaber…

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AI summary — the full article is at the publisher

The Pocket Gamer Connects Jordan 2026 conference officially launched with two days dedicated to networking and professional sessions. Over 1,500 attendees gathered to participate in this major industry gathering. The opening keynotes feature prominent figures from Roblox, Epic Games, Minecraft, Yalla Group, and Maysalward.

Among the speakers leading the initial talks are Nasser Jaber E from Endless Access and Nour Khrais from Maysalward. Additional opening presentations are delivered by Mohamed El Sheakh representing Roblox, Saifi Ismail from Yalla Group, and Hazim AlHanbali from Mad Hook. These initial sessions set the stage for extensive collaboration and discussion among the industry professionals in attendance.

Read at PocketGamer.biz

Friday 6 November

Business · hier · PocketGamer.biz · London, 16:40 EN

Unity's potential $25bn buyout, AI's IP risks, Pikmin Bloom's record year and player re-engagement | Week in Views

The games industry moves quickly and while stories may come and go there are some that we just can't let go of… So, to give those particularly thorny topics a further going over we've created a…

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AI summary — the full article is at the publisher

The PocketGamer.biz team has launched a weekly digest focusing on mobile gaming news. Staff members share their insights and delve deeper into notable industry topics.

These discussions cover subjects such as Unity's potential buyout and Pikmin Bloom's record year.

Industry Voices

Read at PocketGamer.biz

16°

Business · hier · GamesIndustry.biz · London, 16:10 EN 16°

Elections signal cultural shifts that no creative industry can dare to ignore | Opinion

There is a perfectly logical way in which you can look at an election result – even a truly seismic election result – and say that it is largely irrelevant to the business decision-making of the…

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The relevance of major election results to the strategic decisions of the video game industry remains a subject of analysis.

Political shifts do not fundamentally alter the underlying demographic profile of existing players.

Rob FaheyPoliticsUS Election

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32°

Business · hier · GamesIndustry.biz · London, 14:50 EN 32°

SAG-AFTRA launches new video game agreement enabling devs to hire professional actors for demos and vertical slices

SAG-AFTRA has introduced a video game agreement for pre-funding pitches, allowing creators to use professional actors earlier in development. Read more

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SAG-AFTRA has introduced a new interactive media agreement designed to help creators hire professional union actors during early development phases.

The Pre-Funding Pitch Interactive Media Agreement aims to simplify the recruitment process for pre-funding pitches. According to the union's CEO, this initiative will facilitate access to professional talent much earlier in production.

Sophie McEvoyactingDevelopmentSAG-AFTRAUnion

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21°

Business · hier · GamesIndustry.biz · London, 13:53 EN 21°

Jobs roundup: November | Nordisk Games appoints Stefanía Halldórsdóttir as CEO and Ásgeir Kröyer as CFO

It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. Read more

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The cyberpunk racing game Airframe Ultra features a detailed PS1-style world reminiscent of classic titles like G-Police.

Sophie McEvoyJobs roundup

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38°

Japan · hier · GamesIndustry.biz · London, 11:30 EN 38°

Sega Q2 results exceed expectations, driven by surge in operating income for pachislot and pachinko machines

Sega's second quarter results for 2026 have exceeded expectations, driven by a 331.6% surge in operating income for its pachislot and pachinko machines business. Read more

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Sega reported that its second-quarter financial results for 2026 exceeded expectations due to a 331.6% increase in operating income from pachislot and pachinko machines.

Meanwhile, revenue for the entertainment contents segment, which includes video games, dropped by 2.4% to reach $916.8 million.

Sophie McEvoyFinancialsSEGA

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United States · hier · franceinfo (jeux vidéo) · Paris, 12:29 FR auto-translated

"For me, this is the game of the decade": after thirteen years of waiting, the "GTA VI" phenomenon is about to sweep through the entertainment industry

While the American publisher Take-Two Interactive, the studio's parent company, has not disclosed preorder figures, they have already generated roughly 750 million dollars (667 million euros) two...

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Business · hier · GameLook · Shanghai, 19:19 ZH auto-translated

Ten years after launch, the international version still has massive queues: How does the Chinese version of Squad pull it off?

GameLook exclusive article, reproduction prohibited! According to GameLook, on October 24, at Beijing's Shijingshan Shougang International Exhibition Center, the booth for Squad: Dawn Offensive…

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The tactical military shooter 《战术小队:破晓攻势》 drew large crowds during its showcase at the Shougang International Exhibition Center in Beijing. Attendees waited extensively to access the trial stations at the event jointly organized by Nuclear Fusion and the Jingxi Esports Festival. The exhibition booth featured an immersive military training camp setup complete with shooting simulations and weapon models.

The original international version has accumulated over ten million sales on Steam alongside a dedicated player base. Developers are addressing previous community pain points by overhauling technical foundations, improving server stability, and enhancing onboarding for new players.

Cristian 钱战术小队战术小队:破晓攻势

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Japan · hier · Gamekult · Paris, 11:17 FR auto-translated

According to Aonuma, Nintendo manages to preserve Zelda's legacy because the company takes care of its veterans

While in the West it seems not a week goes by without having to discuss studio closures, mass layoffs, and other setbacks of an industry that seems to be losing its way...

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Nintendo maintains the enduring legacy of its classic franchises by fostering long-term stability and continuity among its internal development teams in Japan. Eiji Aonuma explained in an interview with Gamespot that relying on developers who work on the exact same intellectual properties for decades forms the core formula for this ongoing success.

This sustainable corporate philosophy stands in stark contrast to the frequent studio closures and massive layoffs plaguing the Western gaming industry.

Le Doc

Read at Gamekult

40°

Business · hier · GamesIndustry.biz · London, 10:04 EN 40°

Unity reports "strongest ever" Q3 results driven by its AI-powered ad network Vector

Unity has delivered its "strongest ever" third quarter results, driven by a 126% year-on-year growth in its AI-powered ad network Vector. Read more

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AI summary — the full article is at the publisher

Unity reported its strongest third-quarter financial results in history, propelled by a 126 percent year-on-year revenue surge in its Vector artificial intelligence-powered ad network.

Total quarterly revenue increased by 32 percent year-on-year to reach $622 million, marking the technology company's first GAAP profitable quarter since its initial public offering in the year 2020.

Sophie McEvoyFinancialsUnity

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United States · hier · PocketGamer.biz · London, 10:00 EN

New release roundup: NBA 2K Arcade Edition, Astro Burn, The Farmer Was Replaced, and more

While the deals and the stats of the gaming world are important, nothing would happen without the research, funding and, of course, development that goes into making a great game. So here’s a…

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AI summary — the full article is at the publisher

A curated roundup highlights notable mobile games alongside the developers and publishers behind their creation. The selection features titles such as NBA 2K Arcade Edition, Astro Burn, and The Farmer Was Replaced.

This overview explores the underlying research, funding, and development efforts that brought these projects to portable screens. Specific pricing details and global release schedules were omitted from the announcement. The initiative aims to showcase the most compelling software currently available on handheld devices.

Features

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Business · hier · GameLook · Shanghai, 17:58 ZH auto-translated

"Deep Insight into PC and Console Buy-to-Play Games": Buy-to-play game revenue increases 5% year-over-year

The PC and console buy-to-play game market is often perceived as stagnating. However, data from the first half of 2026 presents some more nuanced changes: buy-to-play sales metrics have increased,…

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AI summary — the full article is at the publisher

The PC and console buy-to-play gaming market experienced a five percent year-over-year revenue increase during the first half of 2026. According to a report by Sensor Tower, combined earnings across PlayStation, Steam, and Xbox reached approximately 13.8 billion dollars. On Steam, total playtime grew by thirteen percent, led by action titles which surged twenty-eight percent.

In the United States, digital advertising expenditure heavily favored Meta platforms and TikTok, capturing over ninety-one percent of social media ad spending. Additionally, pre-orders for GTA 6 multiplied significantly following a promotional video broadcast by Netflix.

yinzi 莹数据/报告Sensor Tower

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30°

Japan · il y a 2 j · PocketGamer.biz · London, 09:28 EN 30°

Report: Silver Lake and PIF explore $25bn deal to acquire Unity

Silver Lake and Saudi Arabia's Public Investment Fund (PIF) have reportedly held talks to acquire Unity in a deal that could value the gaming software provider at around $25 billion. Reuters, citing…

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AI summary — the full article is at the publisher

Silver Lake and Saudi Arabia's Public Investment Fund have reportedly held discussions regarding a potential $25 billion acquisition of Unity.

According to Reuters sources familiar with the matter, the investors approached the gaming software provider in recent weeks to explore the multi-billion-dollar deal.

Read at PocketGamer.biz

40°

United States · il y a 2 j · GamesIndustry.biz · London, 08:59 EN 40°

Unity reportedly in acquisition talks with Silver Lake and Public Investment Fund, two firms involved in EA's $55bn buyout

Unity has reportedly engaged in acquisition talks with private equity firm Silver Lake and Saudi Arabia's Public Investment Fund (PIF), both of which acquired Electronic Arts for $55 billion earlier…

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AI summary — the full article is at the publisher

Unity has engaged in acquisition discussions with private equity firm Silver Lake and Saudi Arabia's Public Investment Fund.

Sophie McEvoyAcquisitionsBusinessUnity

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United States · il y a 2 j · Gamekult · Paris, 09:48 FR auto-translated

After EA, Silver Lake and Saudi PIF have a new target in sight: Unity

Unity, the maker of one of the world's most popular game engines, recently held discussions to be acquired by an investor consortium that would include a few "usual…

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AI summary — the full article is at the publisher

Unity has recently engaged in discussions regarding a potential acquisition by an investment consortium.

This group reportedly includes private equity firm Silver Lake and the Saudi sovereign wealth fund PIF. These details were shared by sources close to the matter cited by Reuters.

Le Doc

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Business · il y a 2 j · PocketGamer.biz · London, 08:46 EN

Supercell launches GTA VI-inspired Brawl Vice season for Brawl Stars

Supercell has launched Brawl Vice, a new season for Brawl Stars, that appears to draw inspiration from GTA VI, alongside a major ranked overhaul and new characters. The company rolled out the update…

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Supercell has launched a new season titled Brawl Vice for its multiplayer game Brawl Stars.

The update went live following maintenance on November 5, 2026, and introduces fresh characters alongside a ranked mode overhaul.

Read at PocketGamer.biz

Business · il y a 2 j · PocketGamer.biz · London, 08:37 EN

Shinobi Group launches games agency and Smurfs project with Peyo

Shinobi Group has launched a new digital games agency to help entertainment brands bring their intellectual properties into video games. Games industry veterans Wally Nguyen and Elin Jonsson founded…

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Shinobi Group has launched a new digital games agency designed to help entertainment brands bring intellectual properties into video games. Industry veterans Wally Nguyen and Elin Jonsson founded the agency to drive these adaptations.

Alongside this creation, the company announced a partnership with Peyo Company. This collaboration will focus on developing a brand-new game featuring The Smurfs.

Read at PocketGamer.biz

16°

Business · il y a 2 j · GamesIndustry.biz · London, 07:55 EN 16°

How to get investment for your video game in 2026

GamesIndustry.biz hosted a panel during Game Republic's Investment Summit at MCM Comic Con in London on October 23, where editorial director Jon Hicks talked to Lirui Ding (principal at Transcend…

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GamesIndustry.biz hosted a panel discussion on October 23 during Game Republic's Investment Summit at the MCM Comic Con in London.

Editorial director Jon Hicks led talks alongside Lirui Ding from Transcend Fund, Nick Cavander from Creative UK, and Cassia Curran from Curran Games Agency. The speakers reviewed the current investment climate within the global video game sector.

Lewis PackwoodInvestment

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Japan · il y a 2 j · GameLook · Shanghai, 11:43 ZH auto-translated

Are Nintendo Switch physical cartridges in danger too? Chip makers shrinking ROM business leaves players slightly panicked.

[GameLook Special, Reproduction Prohibited!] A small Switch cartridge is tangible proof of game ownership in the eyes of countless collectors. Yet what threatens it is not Nintendo's digital plans,…

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Chip manufacturer Macronix is shifting its ROM business capacity toward high-demand data center and automotive storage segments, creating supply chain adjustments for physical game cartridges.

This strategic pivot coincides with existing financial pressures faced by Nintendo following hardware price adjustments earlier in the year. Although alternative suppliers like ROHM can shoulder part of the demand, production costs for physical media face upward pressure.

邹资讯MacronixSwitch任天堂

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Business · il y a 2 j · GameLook · Shanghai, 10:51 ZH auto-translated

Latest Data: 2026 Video Game Layoffs Exceed 10,000! Overseas Major Studios Plunge into Collective Slump

GameLook Exclusive, Reprinting Prohibited! GameLook Report / The bitter winter of the gaming industry seems far from over. According to ASGC game industry layoff tracking data maintained by industry…

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The global video game industry has shed 10,977 jobs in 2026 according to tracking data maintained by industry analyst Amir Satvat. This ongoing downsizing has already surpassed the total reductions recorded throughout the entirety of the previous year. Approximately 35 studios have closed entirely while 161 others faced workforce reductions due to soaring development budgets and stagnant revenue returns.

Major publishers continue to cancel projects, integrate divisions, and adopt artificial intelligence tools to curb escalating operational expenses. Industry professionals express deep despair on social platforms as extended periods of unemployment force many workers to abandon the sector permanently.

陈, 宇阳工作室关闭裁员资讯xbox索尼

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Business · il y a 2 j · GameLook · Shanghai, 10:51 ZH auto-translated

Sid Meier's Latest Interview: 35 Years of Civilization and How the Epic Strategy Masterpiece Was Born

GameLook Exclusive, Reprinting Prohibited! GameLook Report / 44 years ago, Sid Meier and Bill Stealey met in Las Vegas to discuss co-founding a game company...

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Sid Meier reflects on the thirty-five-year legacy of the Civilization strategy franchise in a comprehensive retrospective interview published by Polygon. The creator recounts his early beginnings alongside Bill Stealey at MicroProse before pivoting toward historical empire-building following the success of Railroad Tycoon.

Every new installment in the series has consistently navigated complex challenges including leadership shifts, creative compromises, and persistent financial pressures. Despite these hurdles, the franchise endures through the dedicated collaboration between developers and its loyal global player community. The resulting digital masterpiece stands as one of the most influential intellectual properties in the history of interactive entertainment.

Wang 艳国外资讯海外资讯《文明》

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China · il y a 2 j · GameLook · Shanghai, 10:42 ZH auto-translated

Tencent-backed Remedy's Revenue Soars 226% with Only 600K Euros in Profit: China Saved "Control: Resonant"

GameLook Exclusive, Reprinting Prohibited! GameLook Report / Finnish game developer Remedy Entertainment has always been known for its unique cinematic storytelling, strong visual aesthetics, and…

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Finnish developer Remedy Entertainment reports a massive 226 percent surge in third-quarter revenue for 2026, reaching 39.6 million euros with a net operating profit of 600,000 euros. This financial recovery was driven by the global release of Control Resonant on September 24, which quickly surpassed one million sales while boosting the performance of the original 2019 title.

The studio successfully transitioned to a self-publishing model to retain long-term revenue control despite upfront marketing expenses. Targeted promotional campaigns across China positioned the territory as the second-largest global PC market for the company, validating their localized engagement strategy. This commercial milestone highlights the growing importance of emerging Asian markets within the broader international gaming landscape.

陈, 宇阳欧美厂商财报资讯Remedy控制共振

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China · il y a 2 j · GameLook · Shanghai, 10:21 ZH auto-translated

Phantom Blade Zero Sales Data Report: Surprisingly Sells Better Overseas Than in China, Amazing!

More than a week after release, the hype around "Phantom Blade Zero" has hardly waned. Slower players are still trading blows with Master Ye, while faster ones have long since started their second…

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The action title Wuchang Fallen Feathers achieved commercial success on Steam and PlayStation 5 by selling 4.3 million units and generating 223 million dollars in total revenue. Market research firm Alinea Analytics highlights a distinct regional disparity between unit sales volume and actual financial earnings. Greater China accounted for 55 percent of total copies sold due to the game's cultural roots and local market preference.

However, higher overseas pricing structures meant that international markets ultimately generated 55 percent of the total revenue, amounting to approximately 123 million dollars. This financial dynamic proves that high-quality domestic titles can achieve robust international profitability regardless of regional pricing differentials.

谢, 卓易资讯《影之刃零》

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China · il y a 2 j · GameLook · Shanghai, 10:16 ZH auto-translated

"Unable to Tell Stories Once Leaving Big Studios"? NetEase-backed Veteran's Debut Work Struggles with Fewer Than 400 Concurrent Players on Steam

If a star producer who once personally crafted "Devil May Cry" and "Resident Evil" left a major studio to make a completely original action game backed by NetEase's investment, what kind of…

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GPTRACK50, an Osaka-based studio founded by veteran developer Hiroyuki Kobayashi with financial backing from NetEase, launched its debut action title Stupid Never Dies. Initial player engagement on Steam fell significantly short of expectations, peaking at just 399 concurrent users during its launch window.

Kobayashi explained that leaving Capcom was motivated by the desire to pursue completely original creative visions rather than relying solely on established sequels and remakes. The game's core concept centers entirely on a zombie protagonist possessing unique traits of immortality and voracious consumption. These unconventional characteristics were thoroughly integrated into the underlying combat mechanics and progression systems by director Eiichiro Sasaki and his team.

谢, 卓易深度话题网易

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China · il y a 2 j · GameLook · Shanghai, 09:56 ZH auto-translated

After Phantom Blade Zero, Chinese games are set to become the "XYZ" of global AAA games!

GameLook Exclusive, Reproduction Prohibited! GameLook Report: Phantom Blade Zero has been online for a week. A couple of days ago, the official studio S-Game announced that the game's sales broke 4…

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The action role-playing game Wuchang Fallen Feathers surpassed four million units sold within its first three days on the market during November 2026. Player review metrics on Steam demonstrated a steady increase in approval ratings, climbing from an initial 81 percent to a final 93 percent positive score.

This upward trend mirrors the game's deliberate pacing structure, where early chapters present greater challenges before rewarding player progression with expanded combat depth. Furthermore, international revenue contributions successfully balanced out regional pricing variances, cementing the title's strong global standing. These commercial achievements highlight the expanding international reach and quality of major domestic single-player releases.

陈, 逸波未分类深度话题国产3A影之刃零

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China · il y a 2 j · GameLook · Shanghai, 09:49 ZH auto-translated

"Gacha finally doesn't miss!" miHoYo's Honkai: Star Rail is coming next spring.

GameLook Exclusive, Reproduction Prohibited! GameLook Report: miHoYo's new monster-catching work has finally given a public beta date. On November 5, Honkai: Star Rail announced it will enter open…

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miHoYo announced that Honkai Nexus Anima will launch in the spring of 2027 across personal computers, mobile devices, and cloud gaming platforms, featuring a paid closed beta test in November. The upcoming adventure blends creature collection, open-world exploration, and tactical auto-chess combat mechanics within a fantastical setting.

Familiar characters from the series return with redesigned appearances alongside new personalities and distinct fantasy species. The developer confirmed a favorable gacha system modification ensuring that the first five-star drop from limited banners will always be the featured character. Players can also engage directly with their collected creatures through customized interactive animations designed to deepen emotional connection.

韩国内资讯资讯崩坏:因缘精灵米哈游

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Thursday 5 November

Business · il y a 2 j · franceinfo (jeux vidéo) · Paris, 20:00 FR auto-translated

GTA, Zelda, Minecraft... What is the best game in the world?

⚔️🟢 "The Legend of Zelda: Ocarina of Time" releases this Thursday on Nintendo Switch 2. Highly anticipated remake of the 1998 game considered one of the greatest games of all time. A release...

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The remake of The Legend of Zelda: Ocarina of Time launches on Nintendo Switch 2 this Thursday shortly ahead of GTA VI.

Read at franceinfo (jeux vidéo)

Business · il y a 2 j · PocketGamer.biz · London, 15:00 EN

ITC delegation heads to PGC Jordan to connect with 1,500+ games industry professionals

Pocket Gamer Connects Jordan is just around the corner, taking place on November 7th and 8th, bringing together 1,500+ games industry professionals. An array of top developers, publishers and…

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The International Trade Centre is sending a delegation of companies to attend the upcoming Pocket Gamer Connects Jordan conference. The event takes place on November 7th and 8th in Amman, bringing together over 1,500 games industry professionals.

Developers, publishers, and investors from the MENA region and worldwide will gather to connect and network. The ITC operates as a joint technical cooperation agency under the United Nations and World Trade Organization.

Features

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17°

United States · il y a 2 j · GamesIndustry.biz · London, 14:13 EN 17°

Sensor Tower: GTA 6 pre-orders almost reach 8m, 74% bought on PlayStation 5

Grand Theft Auto 6 is two weeks away, and the highly anticipated title has nearly reached eight million pre-orders, according to recent data. Read more

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Grand Theft Auto VI has nearly reached eight million pre-orders ahead of its upcoming release, according to recent data.

These reservations for the Rockstar title have generated an estimated $751 million in gross revenue. A significant 74% of these purchases were made on PlayStation 5.

Sophie McEvoydatapre-ordersRetailRockstarSensor Tower

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China · il y a 2 j · PocketGamer.biz · London, 14:00 EN

PG Connects World Tour 2027 – 12 locations and countless business opportunities await!

We're not quite done with 2026 yet, with the return of PG Connects Jordan this weekend, quickly followed by PG Connects Summit Montreal next Tuesday. Then? 2027, we're coming for you, baby!We'll…

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The PG Connects World Tour has outlined its 2027 schedule spanning twelve cities across three continents. Following upcoming events in Jordan and Montreal to conclude 2026, the tour will visit destinations such as London, Dubai, and Helsinki, while adding a first-time stop in Ho Chi Minh City in April and concluding in Tenerife in December.

Features

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China · il y a 2 j · PocketGamer.biz · London, 14:00 EN

From web shop to ecosystem: The next stage of mobile D2C

Whether direct-to-consumer works is no longer the question developers are asking, with web shops often being the entry point. What matters more now is how much of the opportunity a studio actually…

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Developers are no longer questioning whether direct-to-consumer strategies work, as web shops have become the primary entry point. The critical factor is now how much market opportunity a studio can capture after launching the store.

Although many assume that scaling beyond the storefront requires expensive tools, external vendors, and dedicated staff time, building an ecosystem across three distinct operational layers proves more effective in practice.

Features

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Business · il y a 2 j · PocketGamer.biz · London, 13:56 EN

June’s Journey makes TV crossover through ITV Big Brother collaboration

Playtika-owned Wooga partnered with ITV to bring its mobile hidden-object title June’s Journey into the Big Brother house during the reality show’s final week. The collaboration appeared in the…

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Playtika studio Wooga partnered with broadcaster ITV to feature its mobile hidden-object game June’s Journey inside the Big Brother house.

The collaboration was broadcast during the reality show's final week on November 4, adapting the game's 1920s aesthetic and mechanics into a live-action contestant challenge.

Read at PocketGamer.biz

13°

Business · il y a 2 j · GamesIndustry.biz · London, 13:15 EN 13°

"It's such a massively underserved market in the gaming industry" – The creators of Dressmaker on why more games should be aimed at women

You may have seen enthusiastic posts about Dressmaker doing the rounds on social media. It's yet another example of an indie game blowing up on Steam, seemingly out of nowhere: Video Game Insights…

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The indie game Dressmaker has sold over 482,000 units on Steam since its launch on September 21, according to estimates provided by Video Game Insights. The title has gained significant traction and enthusiastic social media attention following its unexpected rise in popularity on the platform.

Its creators attribute this sudden breakthrough to the fact that games specifically targeting women represent a massively underserved market within the industry.

Lewis PackwoodDevelopmentDressmakerFree Lives

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Business · il y a 2 j · PocketGamer.biz · London, 13:03 EN

e2vc launches $150m fund to back Turkish games and tech companies

Venture capital firm e2vc has launched a $150 million growth fund to support mobile gaming and technology companies from Türkiye as they expand into international markets. The e2vc Growth Fund,…

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The venture capital firm e2vc has established a growth fund totaling 150 million dollars. Created in collaboration with Azimut Portföy Yönetimi, the fund aims to support mobile gaming and technology enterprises based in Türkiye.

Initial investments ranging up to 10 million dollars will target companies operating between Series A and Series C funding rounds.

Read at PocketGamer.biz

Business · il y a 2 j · PocketGamer.biz · London, 13:00 EN

How Supremacy: Warhammer 40,000 developer Twin Harbour Interactive wins back lapsed players

As acquisition costs rise, Twin Harbour Interactive, maker of Supremacy 1914, Call of War 1942, World War 3 and Warhammer 40,000, is turning to players who have already left. We spoke to Faisal…

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Twin Harbour Interactive is focusing marketing efforts on re-engaging lapsed users due to rising customer acquisition expenses. Faisal Nimri, senior growth marketing manager, discussed this retention strategy during a presentation at the PGC Jordan conference.

The studio oversees multiplayer and strategy titles including Supremacy 1914, Call of War 1942, World War 3, and Warhammer 40,000.

Industry Voices

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Business · il y a 2 j · PocketGamer.biz · London, 12:49 EN

Is the games industry becoming more optimistic about AI? | Mobile Mavens part 1

AI remains a huge talking point in the games industry as it is becoming an increasingly common part of how games are developed. Studios are finding new ways to use the technology across various…

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Artificial intelligence continues to become an increasingly common component of modern video game development pipelines.

Studios are actively utilizing these technologies to streamline everyday tasks and accelerate production schedules. Smaller development teams are particularly leveraging these tools to maximize their creative output.

Industry Voices

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15°

Business · il y a 2 j · GamesIndustry.biz · London, 12:23 EN 15°

IGN Entertainment promotes Alex Simmons to lead editorial across its portfolio, with Wesley Yin-Poole overseeing IGN

IGN Entertainment, the parent company of GamesIndustry.biz, has appointed Alex Simmons as VP, Editorial and Group Editor-in-Chief, overseeing the firm’s entire portfolio of editorial brands. Read more

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IGN Entertainment has promoted Alex Simmons to the role of Vice President of Editorial and Group Editor-in-Chief to oversee its entire brand portfolio.

The company veteran will manage outlets including GamesIndustry.biz, while colleague Wesley Yin-Poole assumes daily operational oversight for IGN.com.

Jon HicksGamesIndustry.bizIGN EntertainmentJobs

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13°

Japan · il y a 2 j · GamesIndustry.biz · London, 11:55 EN 13°

PlayStation raises full-year forecast after revenue growth in network services and first-party software

Sony has raised its full-year forecast for its games segment after higher net sales and operating income in the second quarter. Read more

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Sony has raised its full-year financial forecast following improved revenue and operating income in its gaming sector.

Specifically, "Marvel's Wolverine" sold 2.4 million units during the second quarter.

Sophie McEvoyFinancialsSonySony financialsSony PlayStation

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19°

Business · il y a 2 j · PocketGamer.biz · London, 10:57 EN 19°

AMC partners with Yodo1 to bring Walking Dead and Vampire IP to Chinese game developers

AMC Global Media has partnered with Yodo1 Games to help Chinese developers create games based on its television franchises for global audiences. Under the agreement, Yodo1 Licensing will identify…

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AMC Global Media partners with Yodo1 Games to empower Chinese developers in creating global video game adaptations based on television franchises like The Walking Dead.

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12°

Japan · il y a 2 j · GamesIndustry.biz · London, 09:57 EN 12°

Nintendo H1 operating profit rises 49.1% supported by new titles including Splatoon Raiders

Nintendo reported a 12.1% decrease in net sales for the six months ended September 30, 2026, primarily due to reduced hardware sales. Read more

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Nintendo reported a 12.1% decrease in net sales for the six-month period ending September 30, 2026.

This decline was primarily attributed to reduced hardware unit sales across its dedicated platforms.

Sophie McEvoyFinancialsNintendoNintendo financials

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China · il y a 3 j · PocketGamer.biz · London, 09:30 EN

Next week: PGC Summit Montréal + MIGS = your perfect mobile combo

Join us next week as we bring mobile games to the Montréal International Game Summit (MIGS) on November 10th. Taking place within the larger event, PG Connects Summit Montréal 2026 focuses on mobile…

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The Pocket Gamer Connects Summit is scheduled to take place in Montréal on November 10. Operating alongside the larger Montréal International Game Summit, the gathering will host around 500 mobile industry professionals.

Attendees will have the opportunity to network while exploring the latest trends in mobile gaming and artificial intelligence. The event aims to provide actionable business insights for all participating developers.

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Business · il y a 3 j · franceinfo (jeux vidéo) · Paris, 06:04 FR auto-translated

"The Legend of Zelda: Ocarina of Time", "World of Warcraft: Forever"... Why Is the Video Game Industry Betting So Much on Past Successes?

Between nostalgia and financial security, remakes of cult video games are emerging as strategic levers for major publishers. The releases of The Legend of Zelda: Ocarina of Time and…

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Players delegate demanding tasks to villagers who handle farming, fishing, construction, and combat after sunset.

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18°

il y a 3 j · 電ファミニコゲーマー · Tokyo, 12:00 JA auto-translated 18°

Visual programming language Blueprints to be phased out in Unreal Engine 6, announces Epic Games CEO Tim Sweeney during his Unreal Fest Tokyo 2026 keynote

Loved by many developers, including Epic's internal designers, it will be consolidated going forward into the text-based language "Verse," making it easier for AI to read and write code.

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China · il y a 3 j · GameLook · Shanghai, 10:17 ZH auto-translated

Unbelievable! This year's Hollywood Music in Media Awards are dominated by Chinese games: Tencent, NetEase, Kuro, and Moonton all sweep the board

GameLook Exclusive, Reprint Prohibited! GameLook Report: In recent years, the overall industrialization level of China's domestic gaming industry has continued to rise, with high-quality production…

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The nominations for the Hollywood Music in Media Awards have been announced, showcasing a significant presence from Chinese video game productions. Tencent, NetEase, Kuro Games, and other major developers earned recognition across categories ranging from PC and console tracks to mobile game scores.

This widespread acknowledgment highlights the massive investments and artistic importance that Chinese studios place on audio production. Several game-related live concerts and events also secured nominations, further demonstrating the growing global influence of Asian interactive entertainment.

陈, 逸波国内资讯资讯好莱坞音乐传媒奖

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China · il y a 3 j · GameLook · Shanghai, 10:11 ZH auto-translated

Even Tencent's servers can get hacked? Anime-style game Goddess of Victory: Nikke PC launcher targeted in attack, Tencent issues an apology

GameLook Exclusive, Reprint Prohibited! GameLook Report: For a long time, Chinese gaming companies expanding overseas have faced several common challenges, including local compliance issues, payment…

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The PC launcher for the mobile game Goddess of Victory: Nikke, developed by ShiftUp and published globally by Tencent via Level Infinite, recently suffered a security breach. Malicious actors embedded unauthorized code within official JavaScript files, potentially exposing players' personal information, credentials, and sensitive system data.

Tencent's technical teams acted swiftly to remove the compromised files, and regional support channels confirmed that investigations into the breach are ongoing. This incident highlights the persistent cyber security risks facing global publishers and online multiplayer platforms.

陈, 逸波资讯Nikke腾讯

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China · il y a 3 j · GameLook · Shanghai, 10:10 ZH auto-translated

A collective tribute from the anime game community! Saving 4,941 pulls over 5 years to unleash it all at once, a legendary single-target fan is born in Arknights

On November 1, the Arknights 2026 "Thank-You Celebration" version went live. Taking advantage of the new version and the implementation of major characters, the game topped the iOS game grossing…

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Arknights claimed the top spot on the iOS grossing charts following the release of its major anniversary update in November. The update notably introduces the long-awaited character Talulah, fulfilling a narrative arc that began seven years ago. A dedicated fan drew significant attention across the community by hoarding 4,941 pulls over five years to secure the newly released heroine.

His massive gacha session, broadcasted online and consuming millions of accumulated resources, was witnessed by over a million viewers. This milestone underscores the deep emotional connection and loyalty that developer HyperGryph maintains with its player base.

梁, santakurosu《明日方舟》单推

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Business · il y a 3 j · GameLook · Shanghai, 10:00 ZH auto-translated

Chinese developers drop out, Korean MMOs sweep publishing licenses! Are kimchi MMOs really about to launch a "major counterattack in China"?

I wonder if game industry insiders feel this subtle sensation. As domestic developers gradually pull out of the heavy MMO sector and pour all their resources into higher-growth potential areas like…

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Several South Korean massively multiplayer online games are securing approval for release in the Chinese market as domestic developers shift focus to other genres. Shengqu Games secured the publishing rights for NCsoft's Aion 2 in late July, while Valofe and KakaoGames obtained licenses for Bless Unleashed and Odin: Valhalla Rising in October. Additional titles such as Night Crows and Mir 4 are also advancing toward their respective launches in the region.

Aion 2 has drawn significant attention following its development using the Unreal Engine 5 technology. The sequel expands significantly upon the scale of the original two thousand nine release by offering vast open environments and aerial combat mechanics. The international version launched on Steam in October, recording over four hundred thousand active players on its first day and topping global sales charts. Extensive character creation tools drove substantial engagement across social media platforms prior to release.

谢, 卓易深度话题mmo

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China · il y a 3 j · GameLook · Shanghai, 09:49 ZH auto-translated

HoYoverse's terrifying financial potential! Genshin Impact claims to be "developing over a dozen versions simultaneously," stunning industry peers

GameLook exclusive article, reproduction prohibited! GameLook report / Winner of countless awards, Genshin Impact has recently earned yet another overseas honor.

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The role-playing game Genshin Impact was awarded the "CPOPwave long-running IP" honor during the CPOPwave Chinese trend IP release night event.

韩国内资讯资讯原神米哈游

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Business · il y a 3 j · GameLook · Shanghai, 09:32 ZH auto-translated

October WeChat Mini Game Best-Seller Top 100: Nearly 30% turnover, Three Ices takes the top spot, and Dungeon Blast at 11

GameLook exclusive article, reproduction prohibited! GameLook report / In October, after experiencing two consecutive months of reshuffling in July and August, followed by a cooling consolidation in…

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Game designer Dai Wei revealed in a recent interview that while updates are released every forty-two days, each version requires a production cycle of seventeen to twenty months, meaning that approximately twelve to thirteen versions must be in active development simultaneously to sustain the regular schedule.

Cristian 钱手机游戏产品/产品分析地宫大爆破微信小游戏畅销榜

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Business · il y a 3 j · GameLook · Shanghai, 09:23 ZH auto-translated

Yoozoo to spend a whopping 4.225 billion on GPUs, equivalent to 3 years of revenue: Which AI tycoon is stirring up trouble?

[GameLook Special Article, Reproduction Prohibited!] GameLook Report: On November 3rd, Yoozoo announced that its wholly-owned subsidiary Shanghai Yoozoo Information Technology Co., Ltd.

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Youzu announced on November 3 that its wholly-owned subsidiary Shanghai Youzu Information Technology Co., Ltd. signed a contract worth 4.225 billion yuan to purchase NVIDIA RTX PRO 5500 GPUs. This massive expenditure represents nearly a quarter of the company's total market value of 10.876 billion yuan. Following the news, Youzu's stock price rose by 3.54% to close at 11.10 yuan per share. The funding for this project will come from a combination of self-owned funds, bank credit, and financial leasing with phased deliveries.

Financial reports for the first three quarters showed an operating revenue of 1.063 billion yuan driven by stable products like the 《少年三国志》 series and 《权力的游戏 凛冬将至》. However, the company issued warnings to investors regarding financial risks and future infrastructure costs. Artificial intelligence remains the core engine of Youzu's business transformation through proprietary tools such as YOOSpark and YOOLab.

Wang 艳资讯游族

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3°

il y a 3 j · 4Gamer.net · Tokyo, 09:00 JA auto-translated 3°

Mobile game sales analysis (October 22 - October 28, 2026). This week's #1 is Professional Baseball Spirits A, alongside South Korea's July-September revenue rankings.

In Japan, one of the world's leading mobile gaming nations, this weekly column delivers various data, starting with the currently best-selling titles. This week's domestic revenue ranking #1 is…

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Wednesday 4 November
40°

Business · il y a 3 j · GamesIndustry.biz · London, 18:56 EN 40°

Analysis: one in three acquired game studios has been shut down since 2000

A new analysis of over 300 game studios acquired by big companies since 2000 shows one in three studios has since been shut down completely, half of which were shuttered within five years of the…

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Vikki BlakeAcquisitionsActivision BlizzardCrytekDisney InteractiveEAEmbracer Group

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Also covered by PocketGamer.biz

Business · il y a 3 j · La Guilde du jeu vidéo du Québec · Montreal, 11:25 FR auto-translated

Buy a Quebec Video Game Day: Saturday, November 14th

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The inaugural event dedicated to purchasing local video games from Québec is scheduled for Saturday, November 14.

Consumers can discover and acquire regional titles via the official Québec video game portal featuring over 400 available games.

La Guilde

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Business · il y a 3 j · AFJV · Paris, 17:04 FR auto-translated

Game Only Transforms Its Let's Go Incubator Into an Acceleration Program

After supporting 45 studios since 2019, Game Only is evolving its Let's Go program from incubation to acceleration. Intended for video game studios in Auvergne-Rhône-Alpes, the…

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The regional organization Game Only is transforming its Let's Go initiative into an acceleration program designed to support ten local video game studios in 2027.

Business

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9°

Business · il y a 3 j · GamesIndustry.biz · London, 15:51 EN 9°

Meet the UK's 2026 video game BAFTA Breakthroughs

BAFTA has announced its annual list of Breakthroughs: 21 promising creatives in UK film, games, and television who will receive career guidance and access to industry networking events, as well as…

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BAFTA has officially revealed its list of 21 creative talents selected for the 2026 Breakthroughs initiative in the UK. The program supports promising individuals across the film, games, and television industries through career guidance and networking events.

Among the chosen participants are Eloise Singer, Husban Siddiqi, Kate Killick, Niru Fekri-Arnold, and Tom McKay. Exclusive interviews with the selectees highlight what this recognition means for their ongoing professional development. The initiative aims to foster the next generation of creative leaders in the entertainment sector.

Sophie McEvoyBAFTA

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Business · il y a 3 j · PocketGamer.biz · London, 15:31 EN

US court restricts Papaya Gaming from moving assets outside the country

A US bankruptcy court has restricted Papaya Gaming from transferring money out of its US bank accounts as the company faces a judgment of approximately $730 million owed to Skillz. The US Bankruptcy…

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A US bankruptcy court has issued an order preventing Papaya Gaming from transferring assets out of the country. This legal restriction follows a massive judgment requiring the company to pay approximately 730 million dollars to Skillz.

The ruling was delivered on October 27 by the US Bankruptcy Court for the District of Delaware after a three-day evidentiary hearing. The legal battle centers around Skillz challenging Papaya's attempts to have its foreign insolvency proceedings recognized domestically. The restriction ensures that funds remain available while the financial dispute is resolved.

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Business · il y a 3 j · PocketGamer.biz · London, 15:25 EN

How RZR built the open internet’s top iOS gaming retargeting engine in under a year

Ever since Apple rolled out its App Tracking Transparency (ATT) framework, retargeting lapsed players on iOS has stood as one of mobile marketing’s most persistent technical bottlenecks. When most…

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Apple's App Tracking Transparency framework created significant technical hurdles for mobile studios attempting to retarget lapsed iOS players.

With most users opting out of tracking, deterministic signals vanished and forced many marketing teams to abandon traditional remarketing. RZR responded to this persistent bottleneck by building a dedicated iOS gaming retargeting engine in under a year.

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8°

Japan · il y a 3 j · GamesIndustry.biz · London, 13:30 EN 8°

"I realised I might only have time to make one more game, so I wanted to try something new" – Tekken director Katsuhiro Harada on starting VS Studio

When Katsuhiro Harada announced his departure from Bandai Namco last December after more than three decades, fighting game fans were left dejected. Many feared the retirement of the driving force…

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Katsuhiro Harada has officially announced his departure from Bandai Namco following a tenure spanning over three decades. Following his exit, the veteran creator established a brand-new enterprise named VS Studio to pursue fresh creative directions.

This newly formed independent venture is heavily financed by SNK. The announcement has successfully dispelled earlier community concerns regarding his potential retirement from the gaming industry.

Gendel GentoEsportsKatsuhiro HaradaSNKVS Studio

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Business · il y a 3 j · PocketGamer.biz · London, 13:00 EN

Rise of Fearless' Kanessa Muluneh: "Africa shouldn't only be seen as a place to sell games"

UAE-based Rise of Fearless has secured $1 million in funding from Mauritius-based Epic Edges Capital, as founder Kanessa Muluneh brings in an international team with Ubisoft, PlayStation and Capcom…

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UAE-based studio Rise of Fearless has secured $1 million in funding from Mauritius-based firm Epic Edges Capital. Founder Kanessa Muluneh recruited an international team with experience at Ubisoft, PlayStation, and Capcom to scale the mobile title.

The financial milestone arrives as the industry continues to debate how investors approach the African gaming market.

Industry Voices

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Business · il y a 3 j · PocketGamer.biz · London, 12:56 EN

PlayStudios shuts down Tetris Block Party after 177 job cuts

PlayStudios has closed Tetris Block Party following a major restructuring that saw the Las Vegas-based company shut four studios and cut 177 jobs. As reported by MobileGamer.biz, AppMagic estimates…

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PlayStudios has shut down Tetris Block Party following a major corporate restructuring that resulted in the closure of four studios and 177 layoffs.

MobileGamer.biz reported that the Las Vegas-based company's game generated 5.6 million downloads and $8.1 million in in-app purchase revenue prior to its cancellation.

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Business · il y a 3 j · PocketGamer.biz · London, 12:13 EN

ASGC marks four years with more than 5,400 games industry job placements

Always Supporting the Games Community (ASGC) has marked its fourth anniversary, reporting more than 5,400 job placements and over 700,000 monthly active users across its community. Founded by Amir…

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A brand new music video has been released for Cyberpunk: Edgerunners 2 on YouTube following the second season on Netflix.

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Business · il y a 3 j · PocketGamer.biz · London, 12:00 EN

How to build a Discord server players actually stay in

At Pocket Gamer Connects Summit Montréal on November 10th, Discord senior developer advocate Anthony Tešija will be offering key insights on how developers and publishers can harness the platform in…

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Discord senior developer advocate Anthony Tešija will present a session titled Building Your Discord Server Through Every Stage Of Game Development at the Pocket Gamer Connects Summit Montréal on November 10th.

Industry Voices

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12°

Business · il y a 3 j · PocketGamer.biz · London, 11:15 EN 12°

UK regulator bans mobile game ads from King, Scopely and others

The UK Advertising Standards Authority (ASA) has banned mobile game adverts from King, Scopely and others for misleading consumers with gameplay that does not accurately represent their games. The…

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The UK Advertising Standards Authority has banned several mobile game adverts from publishers including King and Scopely.

The regulator acted against misleading gameplay footage that did not accurately represent the actual applications. Additional rulings targeted Singapore-based Omnilojo and Cyprus-based Vistrex.

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23°

Business · il y a 3 j · GamesIndustry.biz · London, 10:43 EN 23°

Advertising Standards Authority bans mobile ads from King, Scopely, and others for misrepresenting gameplay

The UK Advertising Standards Authority (ASA) has banned mobile ads from developers such as King and Scopely for misleading consumers with non-representative gameplay. Read more

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The UK Advertising Standards Authority has banned mobile advertisements from developers including King and Scopely for misleading consumers with non-representative gameplay.

The regulatory body ruled against promotional material utilizing cinematic sequences, inaccurate footage, and badges implying unearned awards.

Sophie McEvoyadvertisingAdvertising Standards AuthorityKingMobileScopely

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Business · il y a 4 j · AFJV · Paris, 10:19 FR auto-translated

A download tax adopted by the National Assembly

The National Assembly adopted, on October 30, 2026, an amendment to the 2027 finance bill introducing a tax of 5.5 cents per gigabyte of data transmitted to Internet users...

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The French National Assembly adopted an amendment to the 2027 finance bill on October 30, 2026, introducing a tax of 5.5 cents per gigabyte of data transmitted to French internet users.

This initiative is designed to increase the financial contribution of major tech companies to national taxation.

Juridique

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Business · il y a 4 j · GameLook · Shanghai, 12:25 ZH auto-translated

France short on money resorts to a traffic tax blunder! The draft proposes 0.4 yuan per GB, really trying to drive game companies crazy?

GameLook exclusive, reproduction prohibited! GameLook report: On October 30, the French National Assembly sneaked an amendment into the first reading of the 2027 budget bill.

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The French National Assembly reviewed a budget draft on October 30 and narrowly passed an amendment proposing a data delivery tax. Spearheaded by Socialist deputy Laurent Lhardit and co-signed by former president François Hollande, the proposal sets a levy of 0.055 euros per gigabyte delivered to French users. The vote passed with 11 votes in favor, 10 against, and 14 abstentions, while the government and the general budget rapporteur voted against it.

Financial committee chairman Éric Coquerel admitted he pressed the wrong button and mistakenly voted in favor alongside a fellow party member. The measure still requires approval from the center-right dominated Senate, where analysts consider its deletion quite likely. France pursued this tax option to finance its extensive social welfare and NGO systems amid tightening state budgets. For the video game industry, this mechanism shifts costs directly onto post-purchase data delivery for PC and console titles.

Cristian 钱法国流量税游戏

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China · il y a 4 j · GameLook · Shanghai, 12:06 ZH auto-translated

November expects 16 new games to launch: led by Azur Promilia, both Soul Land and Battle Through the Heavens make their debut!

GameLook exclusive article, unauthorized reproduction prohibited! GameLook reports that entering the fourth quarter, the November new game market is welcoming a small end-of-year peak.

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The mobile gaming market is preparing for the release of sixteen new titles in November, spearheaded by major publishers and developers like Manjuu Network and Tencent. The open-world role-playing game Azur Promilia, created by Manjuu Network and backed by twenty-five million pre-registrations, introduces a fantasy setting focused on creature collection and player freedom.

Meanwhile, the survival sandbox title Don't Starve Newhome, based on Don't Starve Together and published by Tencent, is scheduled to launch on November 24 after nearly three years of development and two and a half million pre-registrations on TapTap. The lineup is further strengthened by prominent internet novel adaptations including Soul Land and Battle Through the Heavens, alongside the classic computer game Luna. Industry observers are now watching to see whether these massive pre-launch numbers will successfully translate into enduring popularity and long-term acclaim.

梁, santakurosu手机游戏预告

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China · il y a 4 j · GameLook · Shanghai, 11:36 ZH auto-translated

QM Report: Xiaoxiaole takes first place with 161 million MAU, Tencent claims eight spots in the top 10! Xiang Jiangshi Kaipao ranks No. 1 in mini-games

GameLook exclusive article, unauthorized reproduction prohibited! According to QuestMobile's 2026 China Mobile Internet Autumn Big Report, in September 2026, the mobile game industry's monthly…

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QuestMobile published its autumn 2026 report for the Chinese mobile internet industry, revealing a 0.6 percent year-over-year increase in monthly active users and a 3.5 percent rise in playtime for mobile games. Card and strategy titles led traffic growth with surges exceeding 25 percent, while « Happy Elements' » « 消除乐 » topped the overall application chart with 161.44 million monthly active users.

Tencent secured eight spots within the top ten applications, and the mini-game « 向僵尸开炮 » claimed first place on WeChat with 48.48 million monthly active users. The market data highlighted a shift from user acquisition to retention alongside significant fluctuations among recent releases.

梁, santakurosu手机游戏数据/报告/分析未分类2026中国移动互联网秋季大报告

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Business · il y a 4 j · GameLook · Shanghai, 09:57 ZH auto-translated

The 2D game "ultimate showdown in history" is here! Who will be crying through the Spring Festival?

[GameLook Special Article, Reproduction Prohibited!] GameLook Report: November has just arrived, and domestic flagship 2D games have already filled up their New Year lineup.

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Several Chinese gaming companies have announced release schedules for their upcoming titles spanning from late November to early 2027. NetEase officially scheduled Project Mugen for a global launch on January 15, 2027, following a showcase at Gamescom.

Other developers lined up competing titles, with Manjuu scheduling Azur Promilia for November 26, Papergames setting Infinity Nikki for December 4, and Hero Games planning Silver and Blood for December 14. This concentrated release window presents players with numerous choices while raising competition standards across the industry.

韩国内资讯手机游戏产品/产品分析乐元素二次元二游无限大

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China · il y a 4 j · GameLook · Shanghai, 09:48 ZH auto-translated

Absurd! Love and Deepspace character Xavier's Bilibili account hacked, nickname and avatar unrecognizable

[GameLook Special Article, Reproduction Prohibited!] GameLook Report: Over the past couple of days, news that "Xavier's official Bilibili account was hacked" has been spreading wildly within the…

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The official Bilibili account for the character Xavier from Love and Deepspace was hacked on the evening of November 1st. Users noticed unauthorized changes to the profile name and avatar, alongside the sudden removal of a key promotional video titled The 214th Autumn.

This security breach occurred during the character's birthday event, amplifying emotional distress among the game's player base. Industry analysts note that gaming accounts remain frequent targets for malicious operations and organized cybercrime networks.

谢, 卓易资讯叠纸恋与深空

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China · il y a 4 j · GameLook · Shanghai, 09:46 ZH auto-translated

Showa American Story has completed all production! Luo Xiangyu interview: "Even a cat can beat it"!

[GameLook Special Article, Reprint Prohibited!] As Phantom Blade Zero officially releases and sweeps major charts, gathering massive exposure and widespread attention, there is another domestic…

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Developed by Wuhan Lingkong Game and published by 4Divinity and 2P Games, the single-player title Showa American Story has completed its main development phase, with producer Luo Xiangyu confirming in a recent interview that the core game is finished and details are currently being polished.

邹资讯罗翔宇铃空游戏

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China · il y a 4 j · GameLook · Shanghai, 09:45 ZH auto-translated

Tencent's AI companion E-Dimension first test: Understands games directly! "An AI beauty plays Abyss: Rebirth Phantom with you"?

[GameLook Special Article, Reprint Prohibited!] GameLook Report / Opening Bilibili these days, the homepage is almost flooded with anthropomorphic images of large language models: DeepSeek turns…

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Tencent has officially launched the initial playtest for its AI-powered gaming companion product, E-Dimension, allowing players to apply directly through the official website without needing an invitation code.

Antonio 陈手机游戏产品/产品分析AI陪伴Character.AI影之刃零鹅次元

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Tuesday 3 November

Business · il y a 4 j · AFJV · Paris, 22:38 FR auto-translated

38.7 million French people play video games in 2026, according to SELL

The Syndicat des éditeurs de logiciels de loisirs (SELL) has published the 2026 edition of its study "French People and Video Games", carried out with Médiamétrie.

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The Syndicat des éditeurs de logiciels de loisirs has officially published its comprehensive 2026 study titled "Les Français et le jeu vidéo", conducted in partnership with Médiamétrie. The nationwide survey reveals that France currently counts 38.7 million active video game players.

This substantial metric indicates that approximately seven out of ten French citizens continue to engage with the medium. Furthermore, the newly released research highlights a predominantly adult demographic alongside a balanced gender distribution.

EtudesChiffres

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Business · il y a 4 j · AFJV · Paris, 18:56 FR auto-translated

Education in video game culture, for teachers and parents

This volume in the "Digital Citizenship Education" series aims to raise awareness among teachers and parents, as well as all adults playing an educational role, of the complexity of this medium,…

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Uncovered by the walkthrough site Majestic Phantasian, the method lets players add Stahn's sister to their party during the second half of the campaign without using glitches, provided they meet strict conditions.

Business

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Business · il y a 4 j · AFJV · Paris, 17:25 FR auto-translated

Europeans Spent €27.7 Billion on Video Games in 2025

In 2025, the global video game market is valued at 167 billion euros. Europe ranks third with about 17% of consumer spending (or 27.7 billion euros),…

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The European Audiovisual Observatory reported that European consumers spent 27.7 billion euros on video games in 2025.

EtudesChiffres

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Business · il y a 4 j · PocketGamer.biz · London, 15:00 EN

Pikmin Bloom blossoms in fifth year with record $36m

Scopely Explore’s walking game Pikmin Bloom has celebrated its fifth anniversary with close to $100 million in net player spending, with annual spend rising every year. According to AppMagic data,…

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Scopely Explore's walking game Pikmin Bloom has accumulated over ninety-seven million dollars in net player spending since its initial launch in late October 2021. The title celebrated its fifth anniversary alongside a steady annual increase in consumer spending, reaching thirty-six million dollars for the year.

The rollout began gradually in Australia before expanding to North America and eventually achieving global availability within days. This financial milestone underlines the ongoing success of the mobile application across Google Play and the App Store.

Data

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10°

Business · il y a 4 j · GamesIndustry.biz · London, 14:51 EN 10°

How traditional book clubs inspired The Game Club to help gamers forge friendships as adults

In 2025, Guy Blomberg and Shay Leighton founded The Game Club, a community network inspired by traditional book clubs. Members play the same game each month and meet in small groups to discuss their…

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In 2025, Guy Blomberg and Shay Leighton established The Game Club, a community network inspired by traditional book clubs designed to help adults forge friendships.

Members agree to experience the same video game each month and gather in intimate groups to discuss their impressions. The founders noted that the initiative aims to celebrate the medium while connecting individuals in a fractured world.

Sophie McEvoyCommunityThe Game Club

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Business · il y a 4 j · PocketGamer.biz · London, 14:35 EN

DigiPen Institute's Raymond Yan: “A gaming hub must be built by and for the people of that country"

Saudi Arabia has no shortage of people who want to make games. Modern tools mean that even high school students in the Kingdom can now build a working platformer or get a 3D character moving around…

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The Lego Group revealed a 5,363-piece Lego Ideas set featuring Godzilla, launching on Nov. 27 for $449.99.

Industry Voices

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China · il y a 4 j · PocketGamer.biz · London, 14:33 EN

HoYoverse's Petit Planet sets December 4th release date

Genshin Impact and Honkai: Star Rail developer HoYoverse has confirmed that its life simulation game Petit Planet will launch globally on December 4th 2026 for PC, iOS and Android. The release date…

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Sony appears to be winding down PSVR2 sales as the headset is no longer available on the official PlayStation Direct website in the USA.

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Business · il y a 4 j · PocketGamer.biz · London, 14:16 EN

Rise of Fearless raises $1m to expand its gaming platform

UAE-based mobile gaming platform Rise of Fearless has raised $1 million from Epic Edges Capital through a Simple Agreement for Future Equity (SAFE), moving away from its original $700,000 funding…

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UAE-based mobile gaming platform Rise of Fearless secured $1 million in funding from Epic Edges Capital. The investment was made through a Simple Agreement for Future Equity, exceeding the initial target of $700,000.

The company plans to use the capital to expand its team and improve technological infrastructure. Additional funds will support marketing initiatives and community-building efforts for the platform.

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Business · il y a 4 j · PocketGamer.biz · London, 14:00 EN

OEM advertising for every model: Understanding mobile game user acquisition

Robert Wildner, CEO and co-founder of AVOW, busts some myths around the assumptions that many mobile developers make about the value of OEM advertising across multiple game types. Picture this. A UA…

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AVOW CEO and co-founder Robert Wildner addresses common misconceptions regarding mobile game user acquisition through OEM advertising across various monetization models.

Features

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Europe · il y a 4 j · AFJV · Paris, 14:52 FR auto-translated

US video game market: PS5 up 43% in September

Marvel's Wolverine established itself as the best-selling game in the US in September 2026 by dollar sales. It achieved the best monthly launch for a Sony-published title since Helldivers II,…

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Marvel's Wolverine became the top-selling video game in the United States by dollar sales in September 2026, marking Sony's strongest monthly launch since Helldivers II.

EtudesChiffres

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Business · il y a 4 j · GamesIndustry.biz · London, 13:30 EN

The launch is not the end: How Beholder: Conductor equalled its launch sales 15 months after release

Once a game is out, its post-release story can seem almost settled. After the launch window, a DLC or major patch might give players a reason to return – but if the team has no plans to keep working…

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Beholder: Conductor managed to equal its launch sales fifteen months after its initial release.

This performance highlights questions regarding post-launch trajectories when teams have no further updates planned.

Artem BashutinAlawar EntertainmentBeholder: ConductorMarketing

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United States · il y a 4 j · AFJV · Paris, 14:30 FR auto-translated

The closure of BioWare: Political interpretations and liability trials

The study shows how the disappearance of a historic studio after more than thirty years of activity was immediately transformed into an ideological battlefield, reviving controversies...

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The closure of BioWare after more than thirty years of operation quickly transformed into an ideological battleground.

Controversies surrounding Dragon Age: The Veilguard were reactivated to serve as the retroactive explanation for the restructuring.

Etudes

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Business · il y a 4 j · PocketGamer.biz · London, 13:00 EN

Creating art for mobile games: How MENA developers win attention

A few of our panellists work at studios that made our Top 30 MENA Game Makers of 2026. Make sure to check out the full list to see the region’s leading studios. ... [MORE]

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Speakers at PGC Jordan are hosting a panel discussion focusing on art creation for mobile games on small screens.

The session features representatives from leading studios highlighted in the Top 30 MENA Game Makers of 2026 list.

Industry Voices

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Business · il y a 4 j · PocketGamer.biz · London, 12:30 EN

The world's Top Game Makers revealed in our Top 50 Global and Top 30 Regional guides

Want to know who the top game makers around the world are? This year, in association with Xsolla, we’ve been publishing an array of regional reports and lists delving into the most vibrant games…

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A comprehensive global guide highlights the top game makers and influential hubs across the international market. Published in association with Xsolla, the initiative includes regional reports detailing the most vibrant sectors in the industry.

The project aims to provide deep insight into the makeup of key development hubs and the leading figures driving the games industry forward.

Features

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6°

Business · il y a 4 j · GamesIndustry.biz · London, 12:24 EN 6°

AppMagic: Non-gaming apps have beaten mobile games in IAP revenue since 2016

Mobile games last led in-app purchase (IAP) revenue in 2016, having since been outperformed by non-gaming platforms such as TikTok and AI chatbots. Read more

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Non-gaming mobile applications have officially surpassed mobile games in in-app purchase revenue since the year 2016.

Platforms such as TikTok and artificial intelligence chatbots now lead the financial charts, leaving titles like Honor of Kings behind in the overall marketplace.

Sophie McEvoyMobileTiMi Studio Group

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Business · il y a 4 j · GameLook · Shanghai, 20:09 ZH auto-translated

The 4th phase of the China Hero Project adds several new strategic partners, with each project receiving $1 million in investment; Daba: Land of Water Scars and Boundary to launch within 2027

[China · Shanghai] On November 3, 2026, Sony Interactive Entertainment (Shanghai) Co., Ltd. (hereinafter referred to as "Sony Interactive Entertainment") held the China Hero Project press conference…

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Sony Interactive Entertainment hosted an event in Shanghai for the China Hero Project to announce increased funding of one million dollars per selected game.

New strategic partners are joining the initiative to support developers globally. Titles such as Daba: Land of Watermark and Boundary are scheduled to launch in 2027.

Wang 艳资讯索尼

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Business · il y a 4 j · PocketGamer.biz · London, 12:00 EN

Outfit7's VP of legal on the risks AI poses to game IP ownership

As generative AI becomes more embedded in game development and marketing, studios are having to think more carefully about what happens to their intellectual property throughout any creative…

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Outfit7's vice president of legal affairs has highlighted the serious risks that generative artificial intelligence poses to game intellectual property ownership.

Studios working with established licensed brands must carefully monitor the data input into these tools to ensure resulting creative works remain legally protected.

Industry Voices

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Business · il y a 4 j · PocketGamer.biz · London, 11:50 EN

Apple struggles to meet demand for $1,999 foldable iPhone Duo

Apple is working to increase supply of its new foldable iPhone Duo after the $1,999 smartphone sold out shortly after its launch in late October. As reported by The BBC, the company's chief…

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Apple is working to increase the supply of its foldable iPhone Duo following rapid sellouts after its late October launch.

The smartphone is priced at $1,999 in the US and £1,999 in the UK. Company chief executive John Ternus expressed that he was thrilled by the early consumer response.

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Business · il y a 4 j · PocketGamer.biz · London, 11:23 EN

New mobile RPGs hit $1m twice as fast as puzzle, but puzzle’s playing the long game

Games that quickly reached $1 million in player spending typically go on to reach higher lifetime revenue than slower titles, but the puzzle genre can prove an exception. According to AppMagic’s new…

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A new report by AppMagic titled The First $1m analyzes the performance of 158 mobile games launched in 2026. The study reveals that mobile role-playing games reach one million dollars in player spending twice as fast as puzzle titles. Games achieving this financial milestone quickly tend to secure higher lifetime revenue figures overall.

However, the puzzle genre diverges from this rule by relying on long-term player retention rather than rapid initial monetization. These findings highlight contrasting financial trajectories across different mobile gaming categories. The report provides key insights into launch strategies within the current mobile market ecosystem.

Data

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il y a 4 j · Gamekult · Paris, 12:16 FR auto-translated

Video game industry in crisis: 2026 has already surpassed all of 2025 in layoffs

According to the ASGC Games Industry Layoffs Tracker, the video game industry has already recorded nearly 11,000 confirmed job cuts as of October 20, 2026, surpassing the 9,200…

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Video game industry layoffs have already surpassed the total number recorded for the entirety of 2025.

Le Doc

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Gaming Kiosque agrège titres et extraits (200 caractères dans le fil, 1000 au plus une fois dépliés) et renvoie chaque lecture vers le média d'origine. Version de développement — traduction et classification par région du jeu à venir.